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Power Play: How Video Games Can Save the World, by Asi Burak, Laura Parker

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The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world.
As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution.
Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
- Sales Rank: #41035 in Books
- Published on: 2017-01-31
- Released on: 2017-01-31
- Original language: English
- Dimensions: 214.12" h x .95" w x 5.84" l, .0 pounds
- Binding: Hardcover
- 272 pages
Review
"Highlights a range of 'games for change'―like Re-Mission,...Or the iCivics platform, a game from former Supreme Court Justice Sandra Day O'Connor that lets players make the same decision as lawmakers, judges and Presidents." ―How Video Games Can Save the World, Sarah Begley, TIME
"Practical and inspiring, providing blueprints for success and stories that excite the imagination." ―Library Journal
“This fascinating book shows how much games have to teach not only our children, but our society as a whole. Here’s hoping that the pioneers profiled here inspire a new generation to engage and participate in our political process.”--The Honorable Sandra Day O’Connor, Retired Supreme Court Justice
“Meticulously researched and deeply compelling, Power Play chronicles the fascinating journey of video games as agents for social change. This is a powerful narrative that will redefine our understanding of games and their role in society.”-- Jane McGonigal, New York Times bestselling author of Reality is Broken and SuperBetter
“Games will change the world - and this fantastic book will help you understand how.”--Morgan Spurlock, filmmaker and TV Producer, Academy Award-nominated director of Super Size Me
“Power Play is the definitive report on the growing success of the movement to make games for change, written by people who helped make it all happen. It is a must read for anyone even remotely interested in games and their power for good.”--Dr. James Paul Gee, author of What Video Games Have To Teach Us About Learning and Literacy
"A rejoinder to the anti-technological and a solid piece of pop-culture/business journalism."--Kirkus
"We already know the extraordinary power of games to entertain. Burak and Parker prove beyond doubt the even greater power of games to move people to action. And through deep engagement, that games can bring insight into, and help answer, the central questions of our time."--Bruce Hack, former Vice Chairman at Activision-Blizzard
About the Author
ASI BURAK was named one of the “Digital 25: Leaders in Emerging Entertainment” by the Producers Guild of America (PGA) and Variety Magazine for his work with Games for Change. He co-founded and led Impact Games, the creators of the acclaimed PeaceMaker and Play the News.
LAURA PARKER is a journalist who writes about video games and technology for publications including The New York Times, The New Yorker, and Vanity Fair.
Most helpful customer reviews
3 of 3 people found the following review helpful.
A Wonderful Book at A Time Where We All Need A Dose of Hope
By ysheer
These are times where we all need a dose of hope.
And this book delivers.
Each chapter in the book chronicles the moment in which visionaries from different backgrounds realized that they can use video games as a force for positive changes in their fields. Those who had those visions are far removed from the world of games and their backgrounds could not be more diverse. They include a former Supreme Court Judge, a Pediatric Oncologist, a Saudi Prince, and a Journalist. All created together a path of hope as they understood the engaging power of games. The book celebrates these visionaries and the moment they made power plays.
Excellent and engaging read.
1 of 1 people found the following review helpful.
Feels less like "How can?" and more like "When will?" video games save the world.
By Matt Sever
Fantastic read chronicling the current games for change ecosystem. Each chapter walks through a different perspective showing how designs can (and do) influence the real world. The implications of the examples discussed are simultaneously inspiring and terrifying in regards to their potential impact. Subject matter is presented in a way that a novice could appreciate, but still offers enough insight for someone close to the scene to glean new insights. After reading, feels less like "How can?" and more like "When will?" video games save the world. Highly recommend for anyone wishing to know what the future hold and how video games can drive us there.
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